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3D Force Directed Graph
So many times I have drawn out the connectivity of my projects, files, functions, etc. So many times that I decided such a task could be automated. Inspiration came from the Java SDK stress demo, or whatever its called, with the nodes that pop when close to one another. The force functions are probably the same too: negative gravity mixed with Hooke's spring force law. I first attempted this before I ever wrote a language parser. These first attempts would interconnect common variable names like 'x' or 'i' dozens of times more than they should. With dreams of incorporating variable scoping and what not I put the project aside. Somewhere along the line after writing my own language parser/compiler I felt an urge to get back into it. I only managed to write the preprocessor's worth though, and even that occasionally will flip out on me. Press '~' to get into the console. More on that will eventually be posted in the M_Foundation library page. Controls:
Downloads Download the Windows Binary Here (last updated 2009 Oct 10 16:35:34)Download the Source Code Here (last updated 2009 Oct 10 16:35:53) Source Code Dependencies: M_System3D, M_Math3D, M_Foundation |
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