Eventually all these projects blur together. This has the marching cubes algorithm from
iSurface combined with the quaternion Julia graph you'd find in my
Vol3D project. An added feature is the ability to navigate while the model is constructed before your eyes. That way you can decide once your patience (as it may be a slow process) is done with, and kill the build thread before too long. Oh yeah, realtime OpenGL lighting as well.
Download the Windows Binary
Here
Download the Source Code
Here
Source Code Dependencies
M_System3D
,
M_Math3D
,
M_Foundation