Rigid Body Physics Simulation

This all came from the Chris Hecker articles. It seems like I did a lot more reading than that, especially around the QHull algorithm and what not. It never helped -- my resting forces never got very far. All thanks to my never being able to devise the linear systems needed to solve for resting collisions. Ironically it's the same reason why my constraint based physics simulation project never got working.

Download the Source Code Here
Download the Windows Binary Here
Source Code Dependencies M_System3D , M_Math3D , M_Foundation , M_Particle , M_Physics