The idea came from a Game Developer magazine, yet none of the code did. I think I was trying to make some good water effects for a landscape project I was working on. You can tell for yourself when you compare my marching cube implementation to that of anyone who knows anything about a hash table. Mine is a bit less optimized.
Download the Source Code
Here
Download the Windows Binary
Here
Source Code Dependencies
M_System3D
,
M_Math3D
,
M_Foundation